If I Cure Werewolf in Eso Can I Become It Again
This article is nearly the skill and disease, in particular the effects it has on the player. For NPCs who are vampires, see Vampire (NPC).
Vampirism is a disease that transforms infected players into vampires: feared, claret-drinking creatures of the night. Condign a vampire besides unlocks a skill tree.
Contents
- 1 Becoming a Vampire
- 1.1 Seize with teeth from some other player
- 1.ii Bloodfiends
- 1.iii Crown Store
- 2 Curing Vampirism
- 3 Vampire Stages
- four Feeding
- v Leveling Vampire
- 6 Skill Perks
- 6.1 Ultimate Abilities
- half-dozen.two Active Abilities
- 6.3 Passive Abilities
- 7 Achievements
- viii Notes
- ix Gallery
- 10 References
Becoming a Vampire [edit]
There are three ways to contract Noxiphilic Sanguivoria and get a vampire:
Bite from another player [edit]
Players who already are a vampire and have the Claret Ritual power unlocked can grant you Vampirism. The seize with teeth tin only take place at 1 of the three ritual sites in the world where both of yous must travel to.
The ritual sites can be found in the following zones: Reaper's March, (map) Bangkorai (map) The Rift (map)
Bloodfiends [edit]
Vampirism tin can be contracted by fighting special Bloodfiends which simply appear at night. The bloodfiends spawn rarely, and only in select locations in one zone for each faction: Bangkorai for Daggerfall Covenant, The Rift for Ebonheart Pact, and Reaper's March for Aldmeri Rule. It is not necessary to kill the bloodfiend; once bitten, y'all can run away, allowing other players to contract the disease from the same enemy.
Crown Store [edit]
The Expletive of Vampirism can as well be bought from the Crown Store for 01500 1,500 . You do not need to do the tutorial quest if y'all take this route, as the initial disease stage is skipped and the skill line is unlocked immediately. If you buy a vampire bite from the Crown Store, make sure that you are logged onto the grapheme you lot wish to apply the bite to when yous purchase it. It will only apply to that unmarried character.
In one case yous accept contracted the disease, y'all must complete the quest Scion of the Blood Matron to fully commit yourself as a vampire. As a vampire, you lot will be considered undead and are thus vulnerable to attacks from the Fighters Gild line when using Skilled Tracker.
Curing Vampirism [edit]
To cure your vampirism, seek out Prelate Sabinus in the Mages Club hall in Riften (Ebonheart Pact), Evermore (Daggerfall Covenant), or Rawl'kha (Aldmeri Dominion). You lot will be requested to donate a small corporeality of golden before existence instantly cured.
Once cured, any skill points yous invested into the Vampire skill tree will be returned automatically. Any feel you previously gathered volition remain allowing you to get a vampire once more at a later on indicate without any progression lost if you cull to cure yourself.
Vampire Stages [edit]
You lot can progress through 4 stages of vampirism, but there are diverse pros and cons for doing so. At each stage, the cost of your vampire abilities is reduced, initially starting at vi% (up to 24% reduced cost at stage iv). Health recovery is as well reduced by 10% at the first phase (up to 100% slower at stage 4), and your weakness to flame damage is increased past 5% on the first stage with the maximum being 20%. The cost of non-vampire abilities is increased past 3% at stage ane upward to 12% at stage 4.
Some of the disadvantages can be mitigated, such as with the passive skill Undeath, which reduces damage taken up to 30% based on your missing wellness. Additionally, some passives are unlocked only at higher stages.
Feeding has inverse with the Greymoor update. Feeding at present advances your vampire stage instead of reducing information technology. The penalties mentioned in a higher place utilise to this and feeding at present instantly kills victims instead of stunning them. The activeness still requires sneaking, but at a further altitude than earlier—around 10 feet. Vampire stages now recede with time and then long as you don't feed. To feed, sneak upwardly behind an enemy and use the control to feed. Information technology takes 4 hours for your stage to reduce when you go without feeding.
As of Update 26, stage iv vampires will be refused by some vendors, with the notification saying, "This denizen refuses to collaborate with monstrous vampires." The Mesmerize skill tin be used on these NPCs in order to talk to them. Note that yous take to exist straight in front of the NPC in guild to mesmerize them successfully.
The table beneath shows the diverse stat changes that occur every bit you increment in stage:
Phase | Wellness Recovery | Damage from Fire | Vampire Power Cost | Regular Power Cost | Passive becomes active |
---|---|---|---|---|---|
1 | -10% | +five% | -6% | +3% | |
ii | -thirty% | +viii% | -10% | +five% | Strike from the Shadows |
3 | -sixty% | +thirteen% | -16% | +8% | Undeath |
4 | -100% | +20% | -24% | +12% | Unnatural Motility |
Prior to Greymoor's release, the time betwixt stages of vampirism was 6 hours, and casting whatever Vampire ability would advance this timer by xxx minutes. Feeding as a vampire also reduced your vampire stage past i.
Feeding [edit]
Feeding as a vampire increases your thirst of blood, raising your vampire stage by 1 for iv hours, additional feeding grants you another stage and so on until you reach phase 4 where the penalties are increased, simply vampire skills costs are greatly reduced. To feed, you lot must locate a humanoid creature. If y'all are witnessed feeding on a not-hostile NPC, you lot will earn a bounty and some NPCs may assault you. You may feed on not-hostiles too as hostiles.
- Note: The definition of "humanoid" in ESO is not quite accurate, as information technology does not let yous to feed on some types of humanoid creatures, such as ogres. Feeding is a simple procedure. Draw your weapon and driblet into a Sneaking position behind your target. Sneak upwards to your target until you have a prompt to feed. If you do not get this prompt, yous are not allowed to feed from this individual.
- If you have the Dark Alliance DLC, and take Bract of Woe unlocked, yous may need to continue some distance from the target in order to feed, rather than assassinate your target
- As an culling to feeding, you tin immediately jump to phase 4 Vampirism past drinking a Corrupting Bloody Mara.
- Conversely, you can reduce your Vampirism by 1 stage by drinking a Purifying Bloody Mara or activating a Basin of Loss.
Leveling Vampire [edit]
The Vampire skill line is completely independent of Vampirism stages and can just be increased by gaining XP naturally. Slotting vampire skills into your agile bar affects the speed which this skill increases. For characters who are at Champion level, the "Enlightened" bonus which grants 400,000 XP at a faster rate can profoundly speed upward the leveling process.
Rank | Experience Required for Side by side Rank | Full Feel for Rank |
---|---|---|
one | 89,816 | 0 |
ii | 94,999 | 89,816 |
3 | 100,741 | 184,815 |
4 | 107,072 | 285,556 |
5 | 113,497 | 392,628 |
half dozen | 120,019 | 506,125 |
7 | 127,144 | 626,144 |
8 | 134,885 | 753,288 |
9 | 143,255 | 888,173 |
10 | - | 1,031,428 |
Skill Perks [edit]
Notes
- The numbers displayed hither are the base values for the skills. Magicka/Stamina Toll is based on a graphic symbol of Level 50 160. Impairment values are based on Max Magicka/Stamina 12000, Max Wellness 16000, and Weapon/Spell Damage one thousand. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Ultimate Abilities [edit]
These abilities must exist activated manually, for a cost of Ultimate.
Proper noun | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
---|---|---|---|---|---|---|---|---|---|
Blood Scion | 5 | Instant | Self | – | 20 seconds | 335Ultimate | |||
Cost: [350 / 345 / 340 / 335] Ultimate . Transform into a monstrous fauna of the night, instantly healing to full Health . While transformed, your Max Health , Magicka , and Stamina are increased by 10000, y'all heal for fifteen% of all impairment you deal, and you tin see enemies through walls. | |||||||||
Swarming Scion | Bats swarm around you and bargain damage to enemies that come shut. CRIMINAL ACT Transform into a monstrous creature of the night, instantly healing to total Health . While transformed, your Max Health , Magicka , and Stamina are increased by 10000, y'all heal for xv% of all damage you deal, and you can see enemies through walls. Bats also swarm effectually you lot and shred enemies that come up shut, dealing [1121 / 1131 / 1144 / 1156] Magic Harm every 1 2d. | ||||||||
Perfect Scion | You arise to Vampire Stage 5. Toll: [335 / 330 / 325 / 320] Ultimate . Transform into a monstrous creature of the night, instantly healing to full Health . While transformed, your Max Health , Magicka , and Stamina are increased by 10000, yous heal for 15% of all damage y'all bargain, and you can see enemies through walls. You as well ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage four with none of the drawbacks. | ||||||||
Agile Abilities [edit]
These abilities must be activated manually, for a cost.
Name | Line Rank | Bandage Time | Target | Range | Radius | Duration | Cost | ||
---|---|---|---|---|---|---|---|---|---|
Eviscerate | 1 | Instant | Enemy | five meters | – | 2295Magicka | |||
Rend an enemy, dealing [2996 / 3028 / 3061 / 3096] Magic Harm. Deals up to 33% more damage based on your missing Health . | |||||||||
Blood for Claret | Costs Health to cast, just greatly increases the execute scaling. Later casting the ability, y'all cannot be healed by allies for a short duration. Price: 2295Wellness . Rend an enemy, dealing 3098 Magic Damage. Deals up to [60 / 65 / lxx / 75] % more than harm based on your missing Wellness . Later you cast this power, you cannot be healed past allies for 3 seconds. | ||||||||
Arterial Burst | Will always be a Critical Strike if yous cast it while nether half Wellness . Rend an enemy, dealing [3098 / 3132 / 3167 / 3200] Magic Damage. Deals up to 33% more than damage based on your missing Health . If you utilize this ability while you are nether 50%Health , it will always be a Disquisitional Strike. | ||||||||
Claret Frenzy | 2 | Instant | Self | – | – | 1920Health | |||
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage past [600 / 610 / 620 / 630] . While toggled on, the Health cost of this power increases by 20% every 2d and you cannot exist healed past anyone other than yourself. | |||||||||
Simmering Frenzy | The Weapon and Spell Impairment bonus also increases the longer information technology remains toggled on. Allow your monstrous appetites to have concur, increasing your Weapon and Spell Damage by [630 / 640 / 650 / 660] . While toggled on, the Health cost of this power increases by xx% and Weapon and Spell Damage bonus increases by ten% every second. You lot also cannot exist healed past anyone other than yourself. | ||||||||
Sated Fury | When you toggle the ability off, you heal for a portion of the Health cost you spent. Allow your monstrous appetites to have concur, increasing your Weapon and Spell Damage past 630. While toggled on, the Health price of this power increases by xx% every 2nd and you cannot be healed past anyone other than yourself. When you toggle this ability off, you heal for [xxx / 31 / 32 / 33] % of the full Health cost y'all spent while it was toggled on. | ||||||||
Vampiric Drain | 4 | Instant | Enemy | 22 meters | iii seconds | 4320Magicka | |||
CRIMINAL ACT Siphon away your enemies' vitality, dealing [746 / 756 / 765 / 770] Magic Damage and healing you for 25% of your missing Wellness every i second for 3 seconds. | |||||||||
Drain Vigor | Restores a portion of your missing Stamina . CRIMINAL Human action Siphon away your enemies' vitality, dealing 777 Magic Harm, healing you for 25% of your missing Health , and restoring [7 / viii / 9 / ten] % of your missing Stamina every 1 2d for 3 seconds. | ||||||||
Exhilarating Drain | Generates Ultimate . CRIMINAL Deed Siphon away your enemies' vitality, dealing 777 Magic Damage, healing you for 25% of your missing Health , and generating [2 / three / 4 / 5] Ultimate every one second for 3 seconds. | ||||||||
Mesmerize | 6 | Instant | Cone | – | ten meters | – | 3780Magicka | ||
Price: [4050 / 3960 / 3870 / 3780] Magicka . Subdue enemies in front of you with your baleful gaze, stunning them for v seconds if they are facing your direction. This stun cannot be blocked. | |||||||||
Hypnosis | Affects all enemies around you. Price: [3780 / 3690 / 3600 / 3510] Magicka , Area: vii meters, Target: Area. Subdue enemies around you with your baleful gaze, stunning them for v seconds if they are facing your direction. This stun cannot be blocked. | ||||||||
Stupefy | Enemies are snared after the stun ends. Subdue enemies in forepart of yous with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked. Later on the stun ends they remain stupefied, reducing their Motion Speed past [l / 51 / 52 / 53] % for 5 seconds. | ||||||||
Mist Form | 9 | Instant | Self | – | – | 1350Magicka | |||
Cost: [1620 / 1530 / 1440 / 1350] Magicka . Deliquesce into a dark mist, reducing your harm taken from players by 75% for as long as you maintain the channel. Entering this course removes and grants immunity to all disabling and immobilization furnishings, but you cannot be healed and your Recovery stats are disabled. | |||||||||
Elusive Mist | Increases your Motility Speed. Cost: [1350 / 1260 / 1170 / 1080] Magicka . Deliquesce into a dark mist, reducing your damage taken from players by 75% and granting you Major Expedition, increasing your Movement Speed by thirty% for equally long as you maintain the channel. Entering this course removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Recovery stats are disabled. | ||||||||
Blood Mist | Deals damage to enemies around you lot and heals for the harm caused. Expanse: 5 meters, Target: Surface area. CRIMINAL ACT Dissolve into a bloody mist, reducing your damage taken from players by 75% for equally long every bit you maintain the channel. While in this grade you deal [515 / 522 / 529 / 532] Magic Damage every 1 2d to enemies around you and heal for the harm caused. Entering this form removes and grants amnesty to all disabling and immobilization furnishings, only you cannot be healed past any other ability and your Recovery stats are disabled. | ||||||||
Passive Abilities [edit]
Passive abilities are active all the time.
Name | Line Rank | Skill Rank | Clarification | |
---|---|---|---|---|
Feed | i | Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Phase. College Stages make y'all a stronger Vampire at the price of your humanity. Stages decrease over long periods of fourth dimension. Phase 1/2/3/ 4HealthRecovery : -10%/-30%/-60%/-100% Flame Damage Taken: +5%/+8%/+thirteen%/+20% Regular Ability Costs: +3%/+5%/+8%/+12% Vampire Ability Costs: -6%/-10%/-16%/-24% | ||
Dark Stalker | 3 | Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak past 25%. | ||
seven | Ignore the Motion Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 50%. | |||
Strike from the Shadows | iv | When you go out Sneak, invisibility, or Mist Grade your Weapon and Spell Damage is increased past 150 for half-dozen seconds. | ||
eight | When you leave Sneak, invisibility, or Mist Class your Weapon and Spell Damage is increased by 300 for 6 seconds. | |||
Blood Ritual | 6 | Allows you to infect another role player with Noxiphilic Sanguivoria once every 7 days past returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria. | ||
Undeath | 6 | Reduces your damage taken by up to 15% based on your missing Health . | ||
nine | Reduces your damage taken past up to xxx% based on your missing Wellness . | |||
Unnatural Movement | 7 | Reduces the cost of Sprint past 25%. If you continuously Sprint for 6 seconds you automatically become invisible. | ||
10 | Reduces the cost of Sprint by 50%. If you continuously Sprint for 3 seconds you lot automatically become invisible. |
Achievements [edit]
There are six Achievements associated with Vampirism:
Achievement | Points | Clarification | Reward | |
---|---|---|---|---|
Vampire Cannibal | 5 | Feed on another Vampire. | ||
Vampire Corrupter | 5 | Infect another player with vampirism. | ||
Vampire Feeding Frenzy | 10 | Feed on 1 citizen in each of the majuscule cities of the three alliances. | ||
Vampire's Kickoff Blood | 5 | Feed i time every bit a Vampire. | ||
Vampire'south Hunger | 10 | Feed 10 times every bit a Vampire. | ||
Vampire's Feast | xv | Feed 100 times every bit a Vampire. | ||
Vampirism | ten | Go a Vampire. | Noxophilic Blackness Skill Line: Vampire | |
Vampirism Master | fifty | Reach the max level of the Vampire Skill Line. | Lamae'due south White |
Notes [edit]
- Update 26 involved a meaning overhaul of vampirism and the Vampire skill line, resulting in the removal of several skills: Bat Swarm, Bleed Essence, Savage Feeding, Supernatural Recovery, and Unnatural Resistance.
- At some point in development, a histrion vampire would have unlocked the power to plow a low-level NPC into a thrall who would fight for them. This was cut for unknown reasons.[1].
Gallery [edit]
-
Phase 1 Vampirism on a female Dunmer
-
Stage two Vampirism on a female Dunmer
-
Phase 3 Vampirism on a female Dunmer
-
Stage 4 Vampirism on a female Dunmer
References [edit]
- ^ "Tin turn a weak minded NPC into a thrall, have them fight for you. Not CURRENTLY FUNCTIONAL",
lang.csv
Skill Lines | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Class Skills |
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Equipment Skills |
| |||||||||||||||||
Racial Skills | Argonian • Breton • Night Elf • High Elf • Imperial • Khajiit • Nord • Orc • Redguard • Forest Elf | |||||||||||||||||
World Skills | Digging • Legerdemain • Lycanthropy • Scrying • Soul Magic • Vampire | |||||||||||||||||
Club Skills | Nighttime Brotherhood • Fighters Social club • Mages Guild • Psijic Gild • Thieves Guild • Undaunted | |||||||||||||||||
Crafting Skills | Abracadabra • Blacksmithing • Wearable • Enchanting • Jewelry Crafting • Provisioning • Woodworking | |||||||||||||||||
Alliance War Skills | Attack • Emperor • Support | |||||||||||||||||
Artifact Skills | Volendrung • Sanguine's Rose • Auriel's Bow | |||||||||||||||||
Dungeon Skills | Skeevaton • Werewolf Behemoth |
Source: https://en.uesp.net/wiki/Online:Vampire
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